Mikleo { Luzrov Rulay } (
resoluteseraph) wrote2018-05-16 05:18 am
Entry tags:
About Seraphim and Seraphim Visibility

What are seraphim?
| Seraphim (malakhim in Berseria's time) are supernatural, long-lived beings that are generally invisible to humans - unless they have something called resonance (ex. Shepherds & the Squires, daemons/hellions). Not all seraphim look like humans, some can even look like cats or dogs the simply have the ability to speak. Animals and other supernatural beings don't have a problem seeing them at all. They have no need to eat or sleep though they can should they chose to. Each one has elemental abilities - most common are: fire, water, wind and earth. There has been one shown to have the odd element such as lightning. Mikleo is a water seraph. For more about seraphim, see below! |
What are the requirements for seeing/interacting with seraphim in Awash?
| → If your human character is in the same color wheel as the seraphim, they may be able to see and speak with them. (Mikleo is Bluo.) → If your human characters possesses high spiritual resonance, they will be able to see and speak with them. This includes people such as: → Those with the ability to contact spirits or demons (ex. mediums, mages or exorcists). → If your character is non-human, they'll be able to communicate. → This includes aliens, anthropomorphic animal based characters, high fantasy and mythology based characters. → Sorey (or other Shepherds) can act as a conduit for communication with those unable to see seraphim. → Anyone can communicate with the seraphim through the laptop/network. → Once a strong bond is formed between a seraph and a human, it's possible that they will become able to see them. |
Are there different ways for non-human and spiritually sensitive human characters to perceive seraphim?
| This is something we leave up to you! These are merely guidelines should you be unfamiliar with Tales of Zestiria so that you can figure out where your character may lie. Though you don't necessarily have to follow it should you choose not to! If you want to have the seraphim be completely invisible and deaf to your supernatural characters for a time, that's completely fine! Or should you want them to be invisible but be able to hear them, that's doable too. We can also work with humans to strengthen a bond so they can hear and see them! People with extrasensory abilities may be able to smell them, or smell them or even see faint ghost-like images. If your character has empathic abilities, it's very likely that they'll be able to pick up on the seraphim's emotions. This is your chance to play around with it! |
What is Malevolence?
| Malevolence are the negative emotions humans create in their lives, by Tales of Zestira and Berseria standards - it can corrupt people, animals, land and yes, even seraphim. If the Malevolence is strong enough, it has affects on each and every thing. Humans and animals become creatures called Hellions (daemons in Berseria's time) while seraphim tend to become a wide variety of dragons. |
What are vessels?
| To help protect them from outside Malevolence, seraphim use something called a vessel. These can be a wide range of items to something simple such as a coin, a large bell, and the land itself if their power is great enough. They can also use humans as their vessels if the human has a high resonance. Mikleo's vessel is Sorey. |
If seraphim are invisible are their items floating in mid-air?
| That depends! Seraphim can embue items with their ability so that they become either visible or invisible to those without resonance. Clothes, weapons and various pieces of armor are typically going to be invisible. If something appears to be floating, we will definitely put it in the action spam of the tag so it can be noticed. |
Handy Survey for seraphim muns

no subject
Journal: parodeity
What will your character see to start with? i think he should be fine? he's technically become a god of time because dumb homestuck bullshit so supernatural stuff is going on
Will the change down the line? ^
Questions/Comments: n/a