resoluteseraph: (let my eyes ʙᴇ the rhythm)
SUBJECT LINE: CHARACTER | CANON | RESERVED OR NOT

Player: Xae
Age: 30s
Contact: Tsukeru @ plurk, Xae#7866 @ discord
Current Characters: N/A

Character: Mikleo (true name: Luzrov Rulay, which only a few others know)
Canon: Tales of Zestiria and canon point.
Age: 17


Background Information: Mikleo | Zestiria

Personality: An outline highlighting important aspects of their personality, major points of development, and any particular outer influences like other character relationships or events will be enough. Bullet point list or a write up with 1200 words limit.

Abilities & Inventory:
Seraph: Mikleo is a being referred to as a seraph which are beings that can live an extended period of time barring any misfortune. Despite that he does still grow as he was once a baby and things such as hair and nail growth are something that occurs. As as seraph he has no need to eat or sleep but did grow up alongside a human so tends to do both for the most part. He is specifically a water seraph which means he has the ability to manipulate or even create water at will, even being able to turn it into ice should he choose to. This is also how Mikleo summons his staff that he uses to fight with instead of carrying it around. He can also create a large bubble around people that reflects light in a way that would make them invisible to the naked eye - however, this is not something that last very long.

The most important thing about Mikleo as a seraph is that he tends to be completely invisible to most humans. This includes not being able to hear him speaking or even moving around. Only humans with high spiritual resonance are able see or hear him or those who are also supernatural beings.

(Note: I've made a visibility reference sheet for everyone.)

Dragon: This is not an actual ability but more along the lines of what Mikleo becomes if he's corrupted by Malevolence (negative emotions). Dragons are the hellionized version of seraphim and they come in all shapes and sizes. Having a pure vessel to attach themselves to, seraphim can be protected and thankfully Mikleo has Sorey as his vessel. As long as Sorey doesn't become corrupted by Malevolence, Mikleo will not turn into a dragon and makes this section null and void - but since this is something that can happen, it's important to make a note of.

Artes: Mikleo has a series of attacks called Artes which are listed below but an exhibition of them can be found here.

Martial Artes:
Water Blast: A diagonal upward sweep of his staff, emits a blue wisp. (water)
Turning Peak: A strike of his staff either down or at the side.
Rending Torrent: Spins his staff in front of him and creates a water wheel that is then released at the enemy. (water)
Lunar Strain: Spins his staff counterclockwise for a non-elemental attack.
Moonlight Circle: A full body circle twice as rings of water appear at his feet, his staff striking enemies within the ring. (water)
Rising Geyser: Conjures a geyser beneath enemies and may inflict stun on them. (water)
Torrent Fang: Thrusts his staff at enemies, conjuring a watery ring at the end that strikes enemies three times. (water)
Spiral Strike: Leaps in the air, spinning and strikes at enemies with his staff with a water attack. (water)
Frigid Sever: Conjures a fog of ice at the end of his staff, thrusts it at enemies and the fog erupts into a spiked ball of ice. (earth, water)
Hexa Strike: A series of six strikes from his staff, the last a wide slash to the left.
Misty Reef: Leaps in the air and brings his staff down conjuring flame and steam on his enemy. (fire, water)


Seraphic Artes:
Twin Flow: Conjures two bubbles from his staff and fires them as a single shot that hits twice. (water)
Freeze Lancer: Conjures five shards of ice and flings them at enemies in an arc. (water, earth)
Aqua Serpent: Conjures a water bubble which morphs into a serpents head and charages at an enemy. (water)
Ice Reaver: Conjures two ice spikes beneath the enemy at an angle which shift to close in on them. (water, earth)
Splash: Attacks enemies with multiple streams of water from above. (water)
Violet Storm: A glyph appears beneath the enemies feet with colored wisps which then spiral in and launches the enemy into the air in a swirl of violet colors. Also contains small bursts of flame. (water, fire)
Mindflayer: Conjures colored spheres that strikes enemy in a spiral and steals arte attack buffs.
Resilient Aid: Conjures a blue wisp on an ally that heals them a little and raises their arte defense. (water)
Purity Heal: A large blue wisp appears on an ally that heals a moderate portion of their wounds, cures Poison and Paralysis. (water)


Battle Actions:
Partner Blast: A spinning attack done with a water element in which a partner attacks right after. (water)
Blow Blast: Conjures water that then pushes back the enemy, knocking them down into a vulnerable position. (water)
Chain Blast: Used after two artes as an extra attack where the staff is swung to strike the enemy with a haze of water at the end. (water)


Mystic Artes:
Crystal Rod: Conjures a blue glyph, shoots a water arrow until his staff is thrown through the main glyph and his weapon itself resembles a water arrow. (water)
Rime Slaughter: Strikes enemies with staff, fills the battleground with water as a glyph appears below him. Twelve icicle form around the glyph that move upwards, a geyser rises beneath the enemy trapping them and the icicles launch at the enemy turning the enemy into an ice spiked creation. (water, earth)


Armatus: The water armatus is an ability Mikleo shares with Shepherd Sorey or his Squires with high resonance and together they have their own set of abilities. As it essentially fuses the two of them, this means that one or the other can be unconscious and invoking the armatus will get them both on their feet again. It also means that if they take enough damage, they both go down.

Water Armatus Hidden Artes:
Blue Flurry: Shoots a few water arrows.
Saint's Arrow: Shoots a powerful water arrow.
Splitting Torrent: A spinning attack that uses the bow to impact an enemy, enhanced with water. Meant to be used at close range.
Ocean Blitz: Shoots several water arrows that curve to hit enemies.
Blistering Fangs: Shoots a large stream of water that hits three times.
Shattered Deluge: Shoots a powerful water arrow that explodes on impact.
Azure Assault: Shoots twelve spiralling arrows at enemy.
Binding Vortex: Shoots a large stream of water that hits several times.
Six Falling Stars: Shoots a water arrow that emits outward spiralling water bubbles after impact that do damage to enemies.


Water Armatus Seraphic Artes:
Bubble Arrow: Creates four water bubbles in front of them, potentially inflicting poison on enemies who walk into them.
Arrow Squall: Shoots arrows into the sky that then rain down on enemies.
Trinity Arrow: Shoots two water-infused arrows followed by a third supercharged one, effective against hard shelled creatures. May inflict stun.
Maelstrom: Summons large whirlpool that lifts enemies into the air.


Water Armatus Healing Arte:
Elixir Vitae: Three white circles appear around the target, white wisps surrounding them and bursting - healing wounds and magical ailments. (ie. poison)


Water Armatus Banish Blast:
Divine Dragon Torrent: An attack that increases in power as the enemy becomes weaker.


Water Armatus Mystic Artes:
Aqua Limit: A special ability that fires a barrage of arrows at the enemies, the bow turns into a blade which pierces the target with an explosion of water
Aqua Limit Ultima: While Armatized, Sorey uses a special gun to fire Mikleo (as energy) at an opponent - however, until the battle is over and the enemy defeated it can't be used again.


Other Noteworthy Traits:
Mikleo can create a wide variety of snacks such as ice cream, waffles, tarts, pies.
He can also create a variety of remedy items - such as gels (for health) or bottles (for ailments).
He has a nose for herbs and is good at spotting treasure chests.
He can read the ancient tongue that exists within his world.
Over the course of his journey, he has learned Windstepping - an ability that allows him and his vessel to run faster for a short period of time.
Mikleo excells at using a staff to fight using it more as a weapon than as a mage.
Despite using a staff to fight, Mikleo is excellent at aiming a bow and arrow - able to hit opponents on the first try.

Inventory:
His outfit
His circlet (Adamantine Circlet)
His staff (Adamantine Staff)
x2 Apple Gels & x2 Orange Gels
Water Bow (allows him to armatize with Sorey)
Discovery Book


Suitability & Plans: Why do you want to play this particular character in Songerein? Even if it's just a character you really want to play, it's still good to have an idea of what you'd like to do with them to make engagement easier. Some things to think about are what might be some goals you have for the character or if there is something about them you want to explore, such as exploring new CR or letting them explore opportunities they didn't have in canon.

Most important to consider is how will the character fit in? Not every character will adapt well to the game's environment, so consider carefully. You may also want to consider how much reliance your character needs with castmates or other kinds of characters. The more independent and flexible both you and the character are, the easier it will be in generating CR and participating in the various shenanigans that will occur. You should also consider that while we have events, we expect players to be able to create their own fun with each other and without heavy mod influence.

Test Drive Sample: Sample (you may include more)

Questions: Any questions you might have.

Profile

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Mikleo { Luzrov Rulay }
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